WildHorses
Features
• Horses (White, Black, Brown, Palomino, Ruby, Cosmic).• Foals (White, Black, Brown, Palomino, Ruby, Cosmic).
• Horse Ranch Location that spawns in Meadows.
How to Use
• If on a new world, skip to step 4, if existing, follow next step.• Download UpgradeWorld and run the command
locations_add wh_ranch.• This will generate the new Horse Ranch in any Meadows where all horses spawn.
• Explore the Meadows in search for the Horse Ranch location.
• The horses like any veggies, berries so drop some at the fence and wait for one to start acclimating.
• You might want to box one in so it doesn't start fighting with the wild ones once tamed.
• Craft a saddle and ride it out, repeat this process if you want to breed them.
• Their foal will be the same color as the parent but can grow up into any variant, collect them all!
Note
• The main config inBepInEx\config contains the core settings.• All other settings can be found in
BepInEx\config\CookieMilk\WildHorses.
1x White Horse Wild 1x Black Horse Wild 1x Gray Horse Wild 1x Brown Horse Wild 1x Palomino Horse Wild 1x Cosmic Horse Wild 1x Ruby Horse Wild
1x Female Horse Saddle 1x Male Horse Saddle
You can find an always up-to-date list of all prefabs on the Database page.
You can find an always up-to-date list of all crafting & recipes on the Database page.
1.3.6 • Fixed an issue where the Attacks.yml file wouldn't generate properly.
1.3.5 • IMPORTANT: Delete your `CookieMilk.WildBears.cfg` file and the `WildBears` folder located in `BepInEx/config/CookieMilk`.
• Streamlined and improved formatting, organization, and structure in the main config and all YAML files.
• All creatures now have attacks by default. As a result, the option to enable or disable attacks has been removed.
• Creatures now spawn neutral (yellow tag) and will not attack unless provoked.
- If you accidentally attack a creature, you can either run away or give it a treat to return it to a neutral state.
• Added a “feed by hand” system that allows you to heal a tamed creature.
• Added an armor system that applies armor when an armored saddle is equipped.
• Added a rest system that allows creatures to rest at specified times.
• Added a respawn system that allows a bound creature to respawn.
Feed, Armor, Rest, and Respawn are all disabled by default and can be configured in the `Creatures.yml` file.
1.3.4 • Better organized the YAML files.
• Added new configuration settings related to Ground Movement.
• Added new configuration settings related to Jumping.
• Added new configuration settings related to Swimming.
1.3.3 • Added a new camera system which allows you to adjust mount camera in all axis, save and load presets.
1.3.2 • Further fixes and improvements for the YAML files.
• Added a new "emotion" state system so no more eternal "hungry".
1.3.1 • Improved YAML file format
• Increased spawn chance for Horses so they should now spawn at the Ranch.
1.3.0 • Fixed an issue with the YAML files.
1.2.9 • Fixed an issue with the YAML files.
1.2.8 • Fixed an issue where if you dismounted from a creature you would be stuck in a sitting animation.
• Fixed an issue where if you dismounted from a creature dual wielding weapons refused to work.
• Fixed an issue where if you asked a creature to follow and then used hotkey, the creature ran back to its old "home".
• Added new configuration settings to allow you to offset the mount position in all axis and rotation.
• Added new configuration settings to allow you to offset the camera position in all axis and rotation.
• Switched over to YAML for the configuration system, only gameplay settings remain in the main cfg.
Delete your current cfg, the new folder with all yml files will be on config/CookieMilk/WildHorses.
• Various others fixes that I can't seem to remember.
1.2.7 • Internal restructure.
1.2.6 • Added support for Custom Riding animations.
Right now it still uses vanilla but without the violent rocking back and forth.
• Added support for saddle upgrade items so you can upgrade the saddle.
None are in just yet, just future support.
1.2.5 • Organized config entries, now is a good idea to let it regenerate.
• Added a ownership system where if a player tames a creature, it binds it to their SteamID (off by default).
Players will no longer be able to steal other tames and any tames before turning this on is still free for all.
• Added a new follow system to go along with the new ownership system.
Press N to make your tames follow but you can also still press E on it.
• Added config settings to enable, disable player, creature follow sfx, vfx.
• Added a multi saddle system for new saddle visuals.
Craft the armored saddle upgrade and then apply it to a horse that has a saddle on it.
1.2.4 • Cleaned up and organized the configs.
1.2.3 • Missed a config.
1.2.2 • No more female and male horses.
• All horse colors can now breed with each other.
• You can now disable the location spawning if you want naturally spawning horses instead.
Before making a new world, disable location spawning.
You still need to manually set up the spawning of wild horses.
• You can now disable attacks on all horses.
The setting goes into effect when the horse has respawned.
• You can now make enemies ignore all horses and foals.
The setting goes into effect when the horse and foal has respawned.
1.2.1 • Fixed a problem with saddles on certain horses.
1.2.0 • Made default damage for all attacks very low.
1.1.9 • Fixed Brown Female Horse not being able to be mounted after putting saddle on.
1.1.8 • Updated for the new Valheim Patch.
• Updated ServerSync.
1.1.7 • Remade all the horses and updated materials, shaders.
• Added a cosmic variant as I have one in each of my creature mods.
• Added a ruby variant per request.
1.1.6 • Added support for sleeping if you have MagicalMounts.
1.1.5 • General improvements.
1.1.4 • Updated ReadMe to link directly to the mods own page on my website.
1.1.3 • Updated LocationManager.
1.1.2 • Adjusted all attacks to feel even better.
1.1.1 • All horse attacks are in a good state again.
Please report any strange behaviors with attack or AI in general.
1.1.0 • Updated for Bog Witch.
1.0.9 • Tweaked AI related values.
1.0.8 • Foals now act like foals meaning they no longer attack and you need to protect while they grow up.
1.0.7 • Improved colliders for all creatures.
1.0.6 • Disabled "Aggrevatable" as it made tamed horses be able to take player damage regardless.
1.0.5 • Changed location name from wh_horsefarm to wh_ranch as it makes more sense.
1.0.4 • Introducing a new location where all future horses will spawn!
If you have suggestions, feedback on how to improve the location please let me know.
It's limited to x2 female, x2 male horses at any given time but all horses exist in the spawnlist.
This means that all horses will stop spawning in the world and will be exclusive to this new location.
Either make a new world or run the command genloc to generate the new location in all explored Meadows.
1.0.3 • Enabled Aggrevated which enables the horses to be neutral until hit when you switch faction to Dverger.
1.0.2 • Female now uses the regular saddle while male uses the armored saddle.
• Brown horse is now the dominant horse with a spawn chance of 100% while the rest 1%.
This incentivises breeding as the foals grows up in different colors as female or male.
You can still change this in the config and define your own spawn settings as usual.
1.0.1 • Added compatability with MagicalMounts.
1.0.0 • Release.
Requirements:
- BepInEx 5.4.2333 or later
- Valheim 0.221.4 or later
Installation:
- Download the latest version from Thunderstore.
- Extract the downloaded zip file.
- Copy the contents to your
Valheim/BepInEx/pluginsfolder. - Start the game and enjoy!
For Existing Worlds:
- Run the command
genlocin-game to generate the ranch location in explored areas - If that doesn't work, install Upgrade World and run
locations_add wh_ranch